Stellaris 100 war exhaustion no surrender. 1. Stellaris 100 war exhaustion no surrender

 
 1Stellaris 100 war exhaustion no surrender  It depends on time and on losses you suffer, even in victory

Why am I not. You want them to surrender. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. . Production beefed up, war technologies prioritized, and expedited when possible. Just like the player can at most be forced to a status quo after 2 years at 100%. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. What RAR said. Reply Attrition/war exhaustion is a fuzzy timer on wars. But in theory if not one of the empires sue for peace it could go on. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. #3. 24. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. The two are rarely entirely connected. They don't have ships or fleets anymore. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. Any time a ship is lost. You can surrender to them, you can't surrender to the planes flying over because they can't then immediately try to secure the area. However -4 is not a lot and they do not have full exhaustion yet. You know one capitulates, but others fight still. I did lose 40 capacity's worth of ships, but that's it. Every other paradox game has War Score which is basically a track of who is winning and by how much. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. However I saw no way to change my war goals. Remember, that if your war exhaustion reaches 100% the AI can force Status. I've noticed something in the game I'm in. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. 23 Badges. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. Your ally, not you, was the war leader and he forced peace when he got. Also the fact that claims and capitol dont have very much weight in comparison. You can go to the war screen and demand some/all of your objectives at any time during the war. A big contributor is loss of ships. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. Passively over time while at war. War exhaustion is not a measure of success or 'winning'. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. " I feel like this is a solid change. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. if you click those you can open up the war screen itself and. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. But no, they just give 0. . . More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. PlutonArioch Dec 10, 2022 @ 11:29pm. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Capture everything, and do it fast. I took all their star systems and I destroyed all their fleets. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. For occupation it is more important to occupy their planets, than the systems/starbases. Why am I not. Shad May 18, 2018 @ 5:08pm. It's far more devastating than catapults and cannons, but they're always there. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. Report. War Exhaustion gain is done by losses as a percentage of your fleet cap. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Once the 24 month timer has ended, it is now possible to. No you don't understand I think- the war doesn't have to end in a surrender. 631. The still wouldn't accept subjugation despite my war goal getting to zero. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. . was still negative for SQ and even more so for wargoals. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. When you reach 100 you automatically sue for peace. l_x_fx. But yeah, also Exhaustion gain should probably be adjusted. They always have my war exhaustion up by 5-7% more than their own. Join. They always have my war exhaustion up by 5-7% more than their own. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. War score is the measure of 'winning' a war. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. He attacks me twice, I lose some ships but win the battles. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. War exhaustion has two effects: 1. Use a race with modifiers to war exhaustion. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. I am totally crushing them. The ai only did status quo when it was at 100% war exhaustion for a little while. They have very little chance of recouping from this as they have no fleets, no. Eventually its +100 from exhaustion so still -50. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. . . 3. It usually says why they won't capitulate. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. 5 # Multiplier of war exhaustion gained from ships- Was 2. After that, I jump to their capital planets to cut off their production. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). I decimate my enemies' fleets completely. Maybe just crack their home planet to fully demoralize the survivors. But even with this setup, the AI does not surrender at 100%. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. I've noticed something in the game I'm in. No, you're wrong. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. However it won't let me. The war exhaustion in this. The situation was almost the same in 1. Just set reasonable war goals and go for those. Business, Economics, and Finance. . They always have my war exhaustion up by 5-7% more than their own. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. It's not when they surrender. They haven't had a. Also, they are machine intelligence, which lowers their war exhaustion I think. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. You have the perfect start. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). that's also true in stellaris. They always have my war exhaustion up by 5-7% more than their own. Nothing happens-. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. Imagine declaring a war, taking all the territory you can. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. Demanding surrender -100 Demanding Unoccupied Systems -100. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. cap every single system, invade all…There is no actual war exhaustion in the game. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. After 2 battles with the enemy. I am at 81% war exhaustion and my enemy is at 100%. I've been in two wars with the same enemy empire. I don't want to go to war with the AI Federation. Do note, if you have claims against them, when they surrender, they won't be subjugated. (because war). Ground combat takes place between the world owner's armies and the invader's armies. That should be factored into your war planning. Thats another problem Stellaris has had from day one, no seperate peace. And war. You were NOT the war leader. . This is due to war exhaustion in Stellaris being hard capped at 100. so. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. 25 Now 0. This is why anchorages are important. One I was the aggressor and the current one the PC is the aggressor. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. Ships 'destroyed' this way cause 5x war exhaustion. 86 votes, 20 comments. The problem is that the gains are too high from certain things and it doesn't really care. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. I'm on good terms with them and they're huge. They were at 100% war Exhaustion I was at like 30% So lets end this war. Militarists just shoot more. They have 2 planets left and I'm occupying both of them. Business, Economics, and Finance. Some quick math will tell you that their war exhaustion is way over 100%. • 2 yr. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Storm Jan 22, 2020 @ 9:26am. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. I destroy the star fortress and flip it to my side, then I start bombing the two planets. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. . The first method is one side in the conflict surrenders. Just set reasonable war goals and go for those. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. No one, neither player nor AI is forced to surrender because of war exhaustion. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. soontir fel Jul 25, 2022 @ 8:49pm. corsairmarks. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). After invading every planet and capturing all their systems the war ends with status quo. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. War exhaustion exists solely to force an end to wars, so the losing empire can recover. They reached 100% war exhaustion after a few years, but they didn't surrender. Enforce a status quo. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. They always have my war exhaustion up by 5-7% more than their own. ago. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. I won every single battle (land or space). Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. I've noticed something in the game I'm in. 9, You claim something before the war and get it if the ennemy accept the surrender. Planets in stellaris I think fulfil all the conditions to surrender. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. Before stage five, they actually don't even get a total war CB. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. 109 votes, 33 comments. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. #2. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. They didn't want to surrender so I killed half their population and yet still nothing. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. . His War Exhaustion hits 100% and he propose a Status Quo peace. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. I win every space battle. Including, but not limited to, research, civics, and random events. I did lose 40 capacity's worth of ships, but that's it. On the topic of War Score and War Exhaustion. Makes. Choosing a different war goal may have different surrender thresholds. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. Declare War, invade system. When your war exhaustion maxes out, you can be forced to accept a status quo peace. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. 3 update that much. WTF. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But when they cap my war exhaustion I can be forced into surrender. Slower war exhaustion is part of gestalt consciousness. • 2 yr. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. I'm at war with another empire. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. He has no shipyards left - only 5 star bases, which he all built during the war. . Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. If nothing's claimed and occupied, no side loses or gains anything. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Yes, they have enough fleets somewhere. WTF War Exhaustion. immortalfirelover • 5 yr. 11. Not really. ago. That means every system and planet of ALL opponents, including allies, not just the main target. [district id] effect add_planet. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. war exhaustion is the percentages you see down in the bottom right on the little war icons there. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. But since that red bar is counting War Exhaustion, I think you should triple check. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. My war exhaustion is at like 13% for both sides. No one wants to keep fighting forever. It takes 10 days for armies in orbit to land on a world. g. This can be a voluntary surrender, or the attacker can force a surrender if the defender has no hope of victory. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. If you go to the negotiate page, try. :) Remember we're always looking for more suggestions and constructive criticism:. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. Even tho I’m running laps around their alliance, I can’t win. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. I've noticed something in the game I'm in. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. 2. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. You can never 'force' a surrender. 1. [deposit id] effect add_district =. Mainly. Stellaris. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. War Exhaustion is increased by destroying their fleets, as well as steadily over time. the way war exhaustion is presented is currently misleading. #7. War exhaustion is just a bad status quo mechanic. 24. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. This of course means that they have some rebellion within. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. Occupation breeds resistance. A Status Quo Peace is you get to keep whatever claimed systems. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. In Stellaris it has no penalties at all. ago. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. There's a war exhaustion calculation weirdness. One I was the aggressor and the current one the PC is the aggressor. . CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. #7. I've been in two wars with the same enemy empire. In comparison, my exhaustion totals 28%. frogandbanjo • 5 yr. Adds [district id] to the planet. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. ago. . If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Adding to this, a "status quo" peace isn't as bad as it sounds. 2. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. The problem was I couldn't make status quo. Fleets are completely destroyed and all planets are occupied. they are forced into status quo after 2 years at 100%. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. ago. Before stage five, they actually don't even get a total war CB. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Also, exhaustion doesn't matter that much. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. It seems you've only occupied 16% of their territory. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. no, there is no forced surrender. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Maraudeur. War Exhaustion has no effect on stability. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. Which seems a tad muchI feel your pain. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end.